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Akron Global Polymer Academy Professional Development Modules

Water Bottle Rocket Fun

Grades: 5-8
Author: Tess Ewart


Abstract

Module Description

As a result of the presenter-conducted in-service, participants will become familiar with the use of simulations in the classroom. The simulation used will allow the user to change variables affecting the flight of a water rocket. Participants will design a lesson that will use a simulation in their classroom.


Objectives

Goals:


Materials


Procedures

Engagement

Assessment: Informally check to see what effect the participants think gravity will have on the rocket's flight.

Exploration

(For this section, the presenter could choose to give the participants specific data for water amount and bottle pressure or let the participants choose the data they think would give the best (highest) flight for the rocket.)

Assessment: Participants' comparisons of graphs.

Explanation

(The presenter could assign groups different planets to investigate and share out at the end of the in-service. If the presenter chooses to have all the groups use the same planet, Jupiter has the greatest force of gravity out of all the planets and Pluto has the least. These would give a nice comparison for Earth. The presenter will have to consider the abilities of the participants when deciding. The directions in this module will focus on Jupiter as a basis of comparison to Earth.)

Assessment: Explanation for why Jupiter produced different flight results of the same data when compared to Earth.

Elaboration

Assessment: Prediction of rocket flight results for each planet.

Classroom Implementation


Rationale

Many scientific models are difficult or impossible to observe, or are so complex that they are difficult to study in the laboratory or sometimes logistics, cost, or safety issues prevent teachers from placing children in real-life situations to study. In these situations, simulations permit guided exploration by students of the variations of the system and lead to better conceptual understanding and achievement, and appear to increase students' problem solving and process skills (Bodzin et al, 2000; The Science Teacher), (Weld, 1999; Phi Delta Kappan).


Science Standards

Content, Technology, and Professional Development:

NSES CONTENT STANDARD B: Physical Science As a result of their activities in grades 5-8, all students should develop an understanding of motions and forces.

NSES CONTENT STANDARD B: Physical Science As a result of their activities in grades 5-8, all students should develop an understanding of the transfer of energy.

NSES CONTENT STANDARD E: Science and Technology As a result of activities in grades 5-8, all students should develop abilities of technological design.

NSES CONTENT STANDARD E: Science and Technology As a result of activities in grades 5-8, all students should develop understandings about science and technology.

NETS #6: (Technology problem-solving and decision-making tools)Students use technology resources for solving problems and making informed decisions. Students employ technology in the development of strategies for solving problems in the real world.

NSES PROFESSIONAL DEVELOPMENT STANDARD A:Professional development for teachers of science requires learning essential science content through the perspectives and methods of inquiry. Science learning experiences for teachers must:

NSES PROFESSIONAL DEVELOPMENT STANDARD B:Professional development for teachers of science requires integrating knowledge of science, learning, pedagogy, and students; it also requires applying that knowledge to science teaching. Learning experiences for teachers of science must:


Best Teaching Practices


Time Frame

Two - three hours based on variations in the procedures selected by the facilitator (see procedures section).


Preparation

Run the computer simulation before the in-service to determine what data the participants will be using. The presenter may want to print the needed graphs out and label them prior to the in-service as well.


Safety

N/A


Assessments

None available for this module.


Explanation of Science

Motion is caused when a force (push or pull) is applied to an object. A force opposite to motion is called resistance. Gravity opposes a rocket's flight since it is in the opposite direction. This force works to slow the rocket down. If the force of gravity on a planet is less than on Earth, the rocket would have less resistance to it and would reach a higher velocity on that planet. A higher velocity would allow the rocket to reach a higher altitude and have a longer flight time. Since the amount of kinetic energy the rocket has will be determined in part by the rocket's velocity (KE = 1/2 mv2{1/2 mass X velocity2}), the kinetic energy will also be higher. Gravitational potential energy is determined in part by the force of gravity (GPE = mgh {mass X gravity X height}). On a planet with a lower force of gravity than Earth, the gravitational potential energy of the rocket will be less.

If the force of gravity on a planet is greater than on Earth, the rocket would experience more resistance and would reach a lower velocity on that planet. A lower velocity would cause the rocket to reach a lower altitude and have a shorter flight time. Since the amount of kinetic energy the rocket has will be determined in part by the rocket's velocity (KE = � mv2 {� mass X velocity2}), the kinetic energy will also be lower. Gravitational potential energy is determined in part by the force of gravity (GPE = mgh {mass X gravity X height}). On a planet with a greater force of gravity than Earth, the gravitational potential energy of the rocket will be greater.


Handouts

N/A


Extensions

Construct a 2 L bottle rocket. Use the same data numbers for water amount and bottle pressure that was used in the computer simulation. How do the results for your constructed rocket compare to the computer simulation? Describe the processes affecting your constructed rocket's flight.


Lesson Implementation Template

Download Lesson Implementation Template: Word Document or PDF File


Equity

Issues to consider are the following: seating so everyone can see the display and make sure every person participates in discussions. Classroom implementation of this simulation would include the above issues as well as the following: printed copies of graphs for ease of comparison, grouping with diversity in mind, smaller groups per computer for simulation.


Resources

You can download the Water Bottle Rocket Fun software at: http://www.seeds2learn.com/rocketSoftware.html


References

http://www.seeds2learn.com/rocketSoftware.html

K. Owens, U. of Akron